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Filmclusive Encyclopedia

Post-production

Film production roles, equipment, workflows, and terms.

300 entries · Page 2 of 5

  • Consolidate media

    A workflow copying required project media, often with handles, into a controlled package.

  • Constant bit rate

    An encoding mode targeting a substantially fixed data rate over time.

  • Convolution reverb

    A process applying an impulse response to audio to simulate a measured acoustic response.

  • Crowd replication

    Visual-effects multiplication or synthesis of people to create a larger crowd.

  • Cryptomatte

    An ID-matte system encoding object or material selections with coverage information for compositing.

  • Cutaway

    A shot of related material placed between portions of the primary continuous action.

  • Dailies

    Recently captured picture and sound prepared for review, editorial, continuity, or production decisions.

  • Data rate

    The amount of encoded media data transferred or stored per unit of time.

  • DCP

    A Digital Cinema Package containing the image, sound, subtitles, and metadata used for digital theatrical playback.

  • De-click

    Audio processing that detects and reduces short clicks, crackles, mouth noise, or discontinuities.

  • Deep compositing

    Compositing with multiple samples and depth information stored along a pixel’s viewing ray.

  • Deinterlacing

    The conversion of interlaced video fields into progressive frames for processing or display.

  • Deliverables

    The approved files, documents, captions, artwork, and metadata required by a distributor or platform.

  • Delivery manifest

    An itemized record of files, versions, languages, specifications, and documents included in a delivery.

  • Denoise

    The reduction of unwanted image or audio noise while preserving intended detail and character.

  • Depth pass

    A rendered channel representing distance from the camera for each visible sample or pixel.

  • Designed sound

    A deliberately constructed sound that interprets rather than simply reproduces an event.

  • Despill

    Reduction or replacement of colored screen light contaminating a keyed foreground subject.

  • Dialogue assembly

    The organization and selection of production dialogue takes into a continuous editable track set.

  • Dialogue edit

    The preparation, cleanup, replacement, and organization of spoken production material.

  • Dialogue normalization

    Metadata or processing used to align playback level around a measured dialogue reference.

  • Dialogue premix

    A premixing stage that edits, cleans, balances, and processes production dialogue and ADR before final mixing.

  • Difference key

    A keying method isolating pixels that differ from a selected reference image.

  • Difference matte

    A matte generated by comparing an image with a reference background or clean plate.

  • Digital double

    A computer-generated representation of a performer used for shots or actions requiring digital replacement.

  • Digital intermediate

    A finishing workflow in which photographed images are digitized, conformed, graded, and mastered digitally.

  • Display-referred image data

    Image values prepared relative to a particular display appearance or output condition.

  • Dissolve

    A transition in which one image gradually fades out while another simultaneously fades in.

  • DNxHD

    An Avid intraframe codec family designed for HD editorial and post-production workflows.

  • DNxHR

    An Avid resolution-independent intraframe codec family for HD, UHD, and larger rasters.

  • DPX sequence

    An ordered set of Digital Picture Exchange files, typically one image file per frame.

  • Drop-frame timecode

    A numbering convention that skips selected labels to align 29.97-frame video timecode with clock time.

  • Edit bin

    A logical container used to organize clips, sequences, audio, graphics, and other project items in an editing system.

  • Edit point

    The boundary where one clip or segment begins or ends in an edited sequence.

  • Edit project file

    The application document containing editorial organization, sequences, effects, metadata, and media references.

  • EDL

    An edit decision list that records ordered source events and timecode for transferring an edit between systems.

  • End credits

    The credit sequence appearing after the principal program content of a finished work.

  • Extract edit

    Removal of selected timeline material while closing the resulting time gap.

  • Fade

    A gradual transition between a picture or sound element and a defined level such as black or silence.

  • Final mix

    The approved combination of dialogue, effects, Foley, music, and deliverable-specific stems.

  • Fine cut

    A near-final edit refined for pacing, transitions, performance, and editorial detail.

  • Foley

    Performed and recorded sound effects synchronized to picture, named for sound-effects artist Jack Foley.

  • Foley edit

    The editing and preparation of recorded Foley performances for synchronization, continuity, and mixing.

  • Foley recording

    The performance and recording of synchronized footsteps, movement, props, and tactile sounds.

  • Forced-narrative subtitles

    Subtitles shown selectively to translate story-essential language or text within an otherwise unsubtitled version.

  • Four-point edit

    An edit using both source and sequence in-out ranges, requiring a duration reconciliation.

  • Frame-rate conversion

    A process creating a new temporal sampling rate from source picture frames.

  • Freeze frame

    A held still image created by repeating or extending one selected picture frame.

  • Garbage matte

    A coarse mask excluding unwanted image regions before a more precise key or composite.

  • Grain management

    The controlled analysis, reduction, matching, and reintroduction of film grain or image noise.

  • Group ADR

    Recorded group voices created for crowds, public spaces, background dialogue, or specific off-screen action.

  • Group clip

    A synchronized editorial object combining multiple camera or audio sources for multicamera cutting.

  • Group of pictures

    An ordered structure of independently and predictively coded frames in an interframe stream.

  • H.264

    A widely deployed interframe video-compression standard also known as AVC.

  • H.265

    A video-compression standard also known as HEVC, designed for greater efficiency than H.264.

  • Handle frames

    Extra source frames supplied before and after an edited shot boundary.

  • Hard effects

    Discrete synchronized sound effects representing visible or narratively specific events.

  • Head and tail

    Material or timing placed before program start and after program end for mastering or review.

  • Holdout matte

    A matte used to prevent or remove contribution from selected regions in a composite.

  • I-frame

    An independently coded picture within an interframe-compressed digital video stream.