Filmclusive Encyclopedia
Post-production
Film production roles, equipment, workflows, and terms.
Consolidate media
A workflow copying required project media, often with handles, into a controlled package.
Constant bit rate
An encoding mode targeting a substantially fixed data rate over time.
Convolution reverb
A process applying an impulse response to audio to simulate a measured acoustic response.
Crowd replication
Visual-effects multiplication or synthesis of people to create a larger crowd.
Cryptomatte
An ID-matte system encoding object or material selections with coverage information for compositing.
Cutaway
A shot of related material placed between portions of the primary continuous action.
Dailies
Recently captured picture and sound prepared for review, editorial, continuity, or production decisions.
Data rate
The amount of encoded media data transferred or stored per unit of time.
DCP
A Digital Cinema Package containing the image, sound, subtitles, and metadata used for digital theatrical playback.
De-click
Audio processing that detects and reduces short clicks, crackles, mouth noise, or discontinuities.
Deep compositing
Compositing with multiple samples and depth information stored along a pixel’s viewing ray.
Deinterlacing
The conversion of interlaced video fields into progressive frames for processing or display.
Deliverables
The approved files, documents, captions, artwork, and metadata required by a distributor or platform.
Delivery manifest
An itemized record of files, versions, languages, specifications, and documents included in a delivery.
Denoise
The reduction of unwanted image or audio noise while preserving intended detail and character.
Depth pass
A rendered channel representing distance from the camera for each visible sample or pixel.
Designed sound
A deliberately constructed sound that interprets rather than simply reproduces an event.
Despill
Reduction or replacement of colored screen light contaminating a keyed foreground subject.
Dialogue assembly
The organization and selection of production dialogue takes into a continuous editable track set.
Dialogue edit
The preparation, cleanup, replacement, and organization of spoken production material.
Dialogue normalization
Metadata or processing used to align playback level around a measured dialogue reference.
Dialogue premix
A premixing stage that edits, cleans, balances, and processes production dialogue and ADR before final mixing.
Difference key
A keying method isolating pixels that differ from a selected reference image.
Difference matte
A matte generated by comparing an image with a reference background or clean plate.
Digital double
A computer-generated representation of a performer used for shots or actions requiring digital replacement.
Digital intermediate
A finishing workflow in which photographed images are digitized, conformed, graded, and mastered digitally.
Display-referred image data
Image values prepared relative to a particular display appearance or output condition.
Dissolve
A transition in which one image gradually fades out while another simultaneously fades in.
DNxHD
An Avid intraframe codec family designed for HD editorial and post-production workflows.
DNxHR
An Avid resolution-independent intraframe codec family for HD, UHD, and larger rasters.
DPX sequence
An ordered set of Digital Picture Exchange files, typically one image file per frame.
Drop-frame timecode
A numbering convention that skips selected labels to align 29.97-frame video timecode with clock time.
Edit bin
A logical container used to organize clips, sequences, audio, graphics, and other project items in an editing system.
Edit point
The boundary where one clip or segment begins or ends in an edited sequence.
Edit project file
The application document containing editorial organization, sequences, effects, metadata, and media references.
EDL
An edit decision list that records ordered source events and timecode for transferring an edit between systems.
End credits
The credit sequence appearing after the principal program content of a finished work.
Extract edit
Removal of selected timeline material while closing the resulting time gap.
Fade
A gradual transition between a picture or sound element and a defined level such as black or silence.
Final mix
The approved combination of dialogue, effects, Foley, music, and deliverable-specific stems.
Fine cut
A near-final edit refined for pacing, transitions, performance, and editorial detail.
Foley
Performed and recorded sound effects synchronized to picture, named for sound-effects artist Jack Foley.
Foley edit
The editing and preparation of recorded Foley performances for synchronization, continuity, and mixing.
Foley recording
The performance and recording of synchronized footsteps, movement, props, and tactile sounds.
Forced-narrative subtitles
Subtitles shown selectively to translate story-essential language or text within an otherwise unsubtitled version.
Four-point edit
An edit using both source and sequence in-out ranges, requiring a duration reconciliation.
Frame-rate conversion
A process creating a new temporal sampling rate from source picture frames.
Freeze frame
A held still image created by repeating or extending one selected picture frame.
Garbage matte
A coarse mask excluding unwanted image regions before a more precise key or composite.
Grain management
The controlled analysis, reduction, matching, and reintroduction of film grain or image noise.
Group ADR
Recorded group voices created for crowds, public spaces, background dialogue, or specific off-screen action.
Group clip
A synchronized editorial object combining multiple camera or audio sources for multicamera cutting.
Group of pictures
An ordered structure of independently and predictively coded frames in an interframe stream.
H.264
A widely deployed interframe video-compression standard also known as AVC.
H.265
A video-compression standard also known as HEVC, designed for greater efficiency than H.264.
Handle frames
Extra source frames supplied before and after an edited shot boundary.
Hard effects
Discrete synchronized sound effects representing visible or narratively specific events.
Head and tail
Material or timing placed before program start and after program end for mastering or review.
Holdout matte
A matte used to prevent or remove contribution from selected regions in a composite.
I-frame
An independently coded picture within an interframe-compressed digital video stream.
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