Process
Hard effects
Discrete synchronized sound effects representing visible or narratively specific events.
Inputs
- Approved creative material, production information, and the requirements for the task
Outputs
- A reviewed result with a clear owner, version, and downstream handoff
Handoffs
- Editors choose perspective, timing, layers, dynamics, rights, and continuity across shots.
In practice
Editors choose perspective, timing, layers, dynamics, rights, and continuity across shots.
Explore related entries
Related entries
Sources
- Loudness: EBU R 128 and supporting publications — European Broadcasting Union
- E-learning glossary — ScreenSkills