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Filmclusive Encyclopedia

Post-production

Film production roles, equipment, workflows, and terms.

300 entries · Page 3 of 5

  • Image sequence

    An ordered series of still files representing successive frames of moving picture.

  • Image stabilization

    A post process reducing unwanted apparent camera movement by transforming successive frames.

  • IMF

    Interoperable Master Format, a package structure for managing multiple versions and deliverables from a common source.

  • Impulse response

    A recording or measurement describing how an acoustic space or system responds over time.

  • Ingest

    The controlled intake of source media into a post-production storage and tracking system.

  • Insert edit

    An edit placing source into a sequence while pushing later timeline material forward.

  • Integrated loudness

    A gated measurement representing average programme loudness over a defined duration.

  • Interframe compression

    Compression that represents some frames using temporal relationships to other frames.

  • Intraframe codec

    A codec that encodes each frame independently rather than depending on surrounding frames.

  • Intraframe compression

    Compression that encodes each frame substantially independently of neighboring frames.

  • J-cut

    A split edit in which audio from the incoming shot or scene begins before its picture appears.

  • JPEG 2000 cinema encoding

    The wavelet-based image compression used for picture essence in interoperable digital-cinema packages.

  • Jump cut

    A visibly discontinuous cut between similar framings or moments that makes time or position appear to jump.

  • Key Delivery Message

    A signed data object supplying decryption keys and permitted playback conditions for encrypted digital cinema content.

  • Key matte

    The grayscale transparency result generated by a keying operation for compositing.

  • Keying

    A compositing technique that isolates a subject using a selected color or luminance range.

  • L-cut

    A split edit in which audio from the outgoing shot or scene continues after the picture changes.

  • Lens distortion map

    A calibrated data image or model describing how a lens bends image coordinates.

  • LFE channel

    The low-frequency-effects channel in a multichannel soundtrack, intended for selected low-frequency content.

  • Lift edit

    Removal of selected timeline material while leaving a gap of the same duration.

  • Linear-light image data

    Image values proportional to represented light, enabling physically meaningful compositing and illumination math.

  • Linked media

    Source files currently connected to clips or items inside a post-production project.

  • Localization package

    The scripts, references, stems, textless materials, metadata, and masters supplied for translation and adaptation.

  • Long-GOP codec

    A codec structure representing some frames through differences from earlier or later frames.

  • Longitudinal timecode

    A timecode signal encoded as audio-like data along a recording track.

  • Look modification transform

    An ACES transform representing an intentional creative look within a color-managed pipeline.

  • Loop group

    A group of voice performers recording background and incidental dialogue for post-production.

  • Loudness normalization

    The measurement and adjustment of program audio toward a specified perceived-loudness target.

  • Loudness range

    A statistical measure describing variation in program loudness while excluding extreme short events.

  • Lower third

    An on-screen graphic identifying a person, place, topic, score, or other contextual information.

  • LUFS

    Loudness Units relative to Full Scale, a unit used for measured program loudness in digital audio.

  • Luma key

    Isolation of image regions using brightness values rather than hue selection.

  • LUT

    A lookup table that maps input values to output values for preview, display transformation, or a creative look.

  • M&E

    A music-and-effects mix prepared without primary dialogue so localized dialogue can be added.

  • Master clip

    An Avid project object representing source media and its metadata for editorial use.

  • Match cut

    An edit joining shots through a corresponding shape, movement, composition, action, idea, or sound.

  • Match frame

    An editorial command locating the source frame corresponding to the current sequence frame.

  • Match grade

    A color correction aligning a shot’s appearance with adjacent or reference shots.

  • Match move

    A tracking workflow that reconstructs camera or object motion for visual-effects integration.

  • Matte painting

    A painted or assembled image creating or extending an environment for compositing.

  • Mezzanine codec

    A high-quality codec intended for editing, interchange, mastering, or intermediate generations.

  • Mezzanine master

    A high-quality intermediate master retained for downstream versions, distribution, or archive.

  • Mix automation

    Recorded changes to faders, pans, mutes, sends, plugins, and other mix parameters over time.

  • Mix-minus

    A feed containing the program mix with one contributor’s own signal removed.

  • Mix-room calibration

    The alignment of monitor level, frequency response, timing, routing, and listening position to an agreed standard.

  • Momentary loudness

    A short-window loudness measurement showing rapid changes in perceived programme level.

  • Motion tracking

    The analysis of image movement so graphics, effects, or corrections can follow an object or camera.

  • Motion-vector pass

    A rendered data pass describing screen-space movement for pixels or objects.

  • MP4 container

    An ISO base-media container commonly used to package encoded video, audio, subtitles, and metadata.

  • Multicam sync

    The alignment and grouping of multiple camera and audio sources for synchronized editing.

  • Music cue sheet

    A timed record of music used in a completed program, including titles, writers, publishers, duration, and usage type.

  • Music editorial

    The post-production work of organizing, editing, conforming, documenting, and preparing music against picture.

  • MXF

    Material Exchange Format, a professional container that carries audiovisual essence and associated metadata.

  • Negative cutting

    The photochemical finishing craft of physically assembling original negative according to an approved edit.

  • Nested sequence

    A sequence used as a single clip inside another editing sequence.

  • Node graph

    A visual processing network in which connected nodes represent operations and data flow.

  • Noise floor

    The underlying level of unwanted system or environmental sound beneath desired audio.

  • Normal pass

    A rendered image encoding surface-normal direction for relighting or selection in compositing.

  • Object ID pass

    A rendered channel assigning distinguishable values to objects for downstream selection.

  • Object tracking

    The reconstruction or following of an independently moving object within photographed space.