Filmclusive Encyclopedia
Production
Film production roles, equipment, workflows, and terms.
Set strike
The controlled removal of scenery, dressing, equipment, or a completed setup.
Set survey data
Measured positions, dimensions, and reference coordinates documenting a set or location for downstream reconstruction.
Shot
A continuous recorded image between starting and stopping the camera.
Single coverage
Coverage concentrating on one performer or subject rather than a shared composition.
Single-system sound
Picture and primary production sound recorded together by the same camera or recording system.
Slate number
The identifier connecting a photographed setup to the script, reports, and synchronized sound.
Smoke effect
A practical atmospheric effect creating visible smoke or haze for story or lighting.
Snap zoom
A deliberately fast zoom creating an abrupt change in image size and optical perspective.
Soft light
Light from a relatively large apparent source that produces broad transitions and less-defined shadows.
Soft mark
A non-rigid or unobtrusive positional reference used where ordinary floor tape is unsuitable.
Soft sticks
A slating instruction to close the clapper gently near a performer or sensitive microphone.
Sound report
A record of sound rolls, scenes, takes, microphones, timecode, and production-audio notes.
Sound speed
The sound department confirmation that the required recorder is running correctly.
Special effects
Physical effects such as atmosphere, breakaway action, mechanical motion, or controlled pyrotechnics.
Splinter unit
A small temporary unit split from the principal company to capture limited material concurrently or nearby.
Split-diopter shot
A shot using a partial close-focus optic to hold separated near and far planes sharp.
Split-screen shot
A composition dividing the frame into separate simultaneous images or viewpoints.
Squib
A small pyrotechnic or pneumatic effect used to create a controlled impact, burst, or bullet-hit illusion.
Stage line
A practical set term for the current action axis governing compatible camera positions.
Static shot
A shot designed without intentional camera movement during the recorded action.
Stationary vehicle process
A vehicle-motion illusion created with moving light, reflections, backgrounds, sound, and performer motion while the vehicle remains still.
Striking an arc
Starting the electrical arc in a discharge lamp so the fixture reaches operating output.
Stunt adjustment
Negotiated additional compensation for stunt work beyond a performer’s underlying engagement; it is not a universal fixed-rate payment.
Stunt ratchet
A powered or tensioned device used to pull a performer rapidly along a planned path.
Subjective camera
A camera treatment presenting action from a character’s embodied or perceptual viewpoint.
Sync pop
A brief simultaneous picture and sound event used as a synchronization reference.
Sync slate
A slate with a visible clap and corresponding sound used to align separately recorded picture and audio.
T-mark
A T-shaped floor mark indicating both a performer’s position and facing direction.
Tail slate
A slate recorded at the end of a take when a conventional head slate was not captured.
Take
One recorded attempt at all or part of a planned shot.
Take number
The sequential identifier assigned to repeated recordings of a slate and setup.
Technical take
A recorded take undertaken mainly to test or capture a technical element.
Texture reference photography
Detailed photographs documenting a surface’s color, pattern, wear, and material response for digital reconstruction.
Three-shot
A composition presenting three principal subjects together within one frame.
Tilt shot
A camera rotation upward or downward around a fixed support position.
Timecode
A time reference embedded in picture or sound that identifies frames and supports synchronization.
Tow shot
A moving-vehicle shot in which the picture vehicle is towed rather than driven normally in performance.
Tracking shot
A shot in which the camera travels with, toward, away from, or around action.
Truck shot
A lateral camera move traveling left or right relative to the subject.
Turn over
A call used on many UK sets to start camera and sound recording.
Turnaround
The required rest interval between a worker’s release from one work period and next call.
Two-shot
A composition designed around two subjects sharing the same frame.
Unit call
The general time at which the shooting unit is expected to be ready to begin its scheduled workday.
Vehicle process-trailer shot
Photography of performers in a picture vehicle carried or towed on a specialized process trailer.
Video village
The designated monitoring area where authorized personnel view production camera feeds.
Walk-and-talk shot
A moving dialogue shot following performers as they travel through a location.
Walkaway lunch
A meal period during which workers are released from duties and obtain their own food.
Watch your back
A warning that movement or equipment is approaching someone from behind.
Whip pan
A very rapid pan producing intentional motion blur between subjects or compositions.
Wide shot
A framing that shows a subject with substantial surrounding environment or action space.
Wild line
Dialogue recorded without synchronized picture to provide a clean or alternate performance.
Wild sound
Production sound recorded independently without a corresponding synchronized picture recording.
Wild take
A recorded performance element captured without the normal synchronized picture-and-sound arrangement.
Wild track
Sound recorded without synchronized picture, often used to capture clean effects, lines, or atmosphere.
Wind machine
A fan or purpose-built effects device used to create controllable air movement on set.
Wire gag
A stunt effect using rigged lines and harness systems to move, arrest, or support a performer.
Witness camera
An additional camera recording reference views of action for visual effects, stunts, or analysis.
Worm’s-eye shot
An extremely low viewpoint looking upward from near floor or ground level.
Zoom in
An optical focal-length change that tightens framing without moving the camera position.
Zoom out
An optical focal-length change that widens framing without moving the camera position.
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